Wormhunt (2013/14)
In Wormhunt, three agile huntresses fight a giant subterranean worm in a dry desert basin.
Wormhunt is an asymmetrical 3rd-person multiplayer game for up to 4 players (three hunters, one worm).
The team of hunters has to work together and predict where the worm will emerge next while the player controlling the worm tries to surprise (and eat) the hunters.
Wormhunt is an asymmetrical 3rd-person multiplayer game for up to 4 players (three hunters, one worm).
The team of hunters has to work together and predict where the worm will emerge next while the player controlling the worm tries to surprise (and eat) the hunters.
- Duration: 1 semester (5 months), 2013 - 2014
- Platform: PC
- Engine: Unity 3D
- Team size: 7
My responsibilities included:
- Developing the visual concept for one huntress and the game area
- Modeling / UV Unwrapping / Texturing one huntress and various environment parts
- Rigging / Skinning / Animating one character using 3ds Max (CATRig)
- Importing, implementing and managing all animations in Unity 3D
- Writing C# scripts and various helpers to blend and combine all animations dynamically at runtime