Project Drill (2016)
Project Drill was developed in 2016 as part of my bachelor thesis.
The main focus of this game was to showcase possible applications of stylized black silhouette aesthetics and animations in 2D games, and how they can be combined with procedural generation to create interesting and varied game worlds.
As the only developer on this project, I was responsible for all aspects of the game, including:
The main focus of this game was to showcase possible applications of stylized black silhouette aesthetics and animations in 2D games, and how they can be combined with procedural generation to create interesting and varied game worlds.
As the only developer on this project, I was responsible for all aspects of the game, including:
- Creating a visual concept and overall game design.
- Designing, modeling, rigging and animating four different silhouette characters.
- Designing and modeling assets for four different environment biomes and creating a dynamic procedural cave generation system in Unity.