Princess Break (2012/13)
Princess Break is a 2D sidescrolling prototype about a princess rescuing herself from an evil sorcerer and his dragon.
The goal of the project was to get to know game engines in general and specifically Unity 3D.
My responsibilities included:
The goal of the project was to get to know game engines in general and specifically Unity 3D.
My responsibilities included:
- Scripting player movement, simple A.I. and sprite animation managers in C#
- Creating sprite animations
- Developing a visual style
- Duration: 1 semester (5 months), 2012 - 2013
- Platform: PC
- Engine: Unity 3D
- Team size: 4
Flyface (2012)
Flyface is a kid rebel, fighting a tyrannical regime in England, 1820.
The goal of this university assigment was to create a maquette (small sculpture) based on the theme "Evil Child".
Flyface was made by first constructing a metal skeleton out of wire, then scultping the body using polymer clay and finally adding grey paint.
The goal of this university assigment was to create a maquette (small sculpture) based on the theme "Evil Child".
Flyface was made by first constructing a metal skeleton out of wire, then scultping the body using polymer clay and finally adding grey paint.